dumb
If i ever space out just know that this is what’s on my mind
Damn, save some for the rest of us
This is like the opposite of that dude sliding down a snowy hill with classical music
unstoppable force vs immovable object
starcrossed lovers
a challenger approaches:
these men represent 3 different facets of the physiology of human beings
gas station dude: raw physical power
classical music guy sliding down a snowy hill without skis: polished intellect
scooter man: unstoppable libido
Nobody understands the essence of what makes something badass like a fifteen-year-old. It’s the purest form of badass understanding. Have you ever seen a fifteen-year-old designing a character? They’re fuckin badass as hell. Fearlessly badass. Unfalteringly. They know what they want and they go for it. Millions of spikes. Leather trenchcoats. Tinted shades. Boss.
@otatma said:
So why do people find their OCs from age fifteen so humiliating to contemplate then? :/
The depressing truth is that people find their OCs from age fifteen humiliating because we’re trained to do so. We’re constantly bombarded with the idea that creating characters freely and without limits is somehow innately cringey and, in a lot of cases, people get mocked for it if not outright harassed or insulted. I look at my OCs from when I was fifteen and yeah, their designs are a little goofy, but holy shit! I was so much more creative in some ways, and willing to take risks in character design that I’m still trying to re-learn how to do now!
Take me back to the days where I could draw robot catgirls with wings and a million swords because you know what? Fuck the very notion of “cringiness”. I’m here to have fun and me and my badass reploid OCs are gonna do just that.
Blizzard sold jillions of copies of games whose every character design is all about hitting that “cringy” limit.
Actually? This is excellent advice.
Fuck cringy.
Design your characters like they’re gonna be getting alternate skins in Heroes of the Storm.
“Fuck cringy” is amazing advice. I’ve been on this website for years, and nothing inhibits creativity and enjoyment than fear of being “cringy,” particularly in young teens.
Honestly, cringe culture needs to die.
Anonymous asked:
this is probably gonna be a bit long so just a heads up i guess?? also please note im not a student for anything in art and am not a professional i’m just giving out my opinions on this and things based on my own experience.
you don’t always have to start it with the actual frame and the drawing for thumbnailing doesn’t have to be good. this is just to let you have a feel of what you want for the final frame. it also doesn’t have to be digital you can just doodle it in some paper you found lying about. this is also good for parts of your animatics where there’s lots of movement(like dancing!)
thumbnailing is also good for parts where you have multiple ideas! doodle all your possible ideas and see which one is best for that scene
these are super cool and can help with the atmosphere of the scene! for example:

they also just look really nice and interesting and fun
you can’t always have just a bunch of people gathered around all in one frame, you gotta show the setting of the whole thing
this also allows for your characters to move around more! don’t always make them flat like this though(this doesn’t mean you can’t do this, just don’t do it all the time)

grab a ruler or if you don’t have one like me, zoom out completely and try to make straight lines(they don’t rlly have to be perfectly straight though! but don’t make them too slanted either)

and if you have sai, free deform it and set the perspective to 100% and then just mess around with it!

also remember to add buildings/furniture/etc if needed!!
these help the facial expressions of the character! a lot of people seem to just concentrate on just the face for emotion but body language is also important!

you can throw in some perspective into this as well!
as mentioned above, movement is very exciting!! and you can show movement with those frames. it doesn’t even have to be a lot of movement like one second they were there and now they’re in an entirely different spot, subtle movement is also very good!
try not to reuse the same frame too much! it might end up looking very awkward
also try not to just erase and add things to the body of a character as if it were some kind of paper doll stuck to a wall like this:

it’ll end up looking very stiff and awkward. instead, just redraw the character completely! make them move around a bit

you don’t always have to make things super clean
you don’t have to do clean lineart, just doodle a frame and make it easy to read for everyone on what’s happening. especially because drawing hundreds of frames is already so time consuming and not to mention stressful. do yourself a favor and not tire yourself out more than you should.
that’s kind of all the pointers i have. hope this helps!!!
it takes me like 3 days to wake up in the morning

oh my god
fucking fandom references
WHAT FANDOM? THE JESUS FANDOM?
THEY PREFER THE TERM CHRISTIANITY
This is the post that killed me

IT GOT BETTER
AS A CHRISTIAN I HIGHLY APPROVE
I’m weak
But he is strong.
Amen